﻿/*
 * Copyright (C) 2018 Slicol Tang. All rights reserved.
 * 
 * Licensed under the MIT License (the "License"); 
 * you may not use this file except in compliance with the License. 
 * You may obtain a copy of the License at
 * http://opensource.org/licenses/MIT
 * Unless required by applicable law or agreed to in writing, 
 * software distributed under the License is distributed on an "AS IS" BASIS, 
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, 
 * either express or implied. 
 * See the License for the specific language governing permissions and limitations under the License.
*/


using UnityEngine;

namespace SGF.Unity.UI
{
    public static class UIRes
    {
        public static string UIResRoot = "ui/";

        /// <summary>
        /// 加载UI的Prefab
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public static GameObject LoadPrefab(string name)
        {
            GameObject asset = (GameObject)Resources.Load(UIResRoot + name);
            return asset;
        }
    }
}